GAMIFIED EXPERIENCE
Employees will find training more fun and exciting when it includes game features like points, badges, and leaderboards. Gamification in learning and development with Macrobian Games can help you change how you teach by giving employees a reason to be interested in learning. It makes learning more fun and competitive by paying for progress. This makes people more curious, motivated, and likely to remember what they’ve learned.
Role of Gamification in Learning and Development
Gamification uses game features and design methods in non-game settings. It can be a very effective way to learn and grow at work. It keeps workers interested, efficient, and happy with the process and makes it easier to hire and retain workers. With gamification, workers can see how far they’ve come as they learn.
How Gamification Helps In Learning and Development?
Gamification in learning and development uses game principles in a non-gaming setting to make people more interested, happy, and loyal. So, gamified training uses game principles or aspects to do things.
- Gamification Makes It Easier To Learn With Others
Battles and real-time comments based on games work great when paired with the power of social learning. But this shouldn’t be a surprise since many popular games today have social aspects. Activity logs, in-game talks, and push alerts are all standard social tools.
- Motivations Can Be Used In Gamification
Gamification in learning and development makes learning easier by appealing to employees’ internal and secondary motives. Using game principles in a teaching setting can get our employees’ attention and help them concentrate better.
- The Use Of Games Motivates Proactive Behaviors
For some reason, humans naturally want to repeat behaviors or actions that make them feel good. In light of this, getting badges, experience points, or moving up a ranking can help you feel more satisfied. This will make your employees want to repeat the behaviors you want them to have. Learning is better repeated and remembered over time when these behaviors happen repeatedly.
The traditional education system has been around for centuries and there is no doubt it has been great – so far. However, the problem is that it has started getting difficult to motivate students to keep learning for as long as 20 years. With technology at our disposal, today it is possible to make education more interesting and engaging than it ever was.
With Gamification of Education, we can now provide plenty of different ways for kids to learn while keeping them engaged. Gamification has the potential to make it easy for kids to learn abstract concepts, interact and explore topics in their own ways and personalise the entire learning experience.
Benefits of Gamification
One of the best ways to change people’s behavior is to use gamification in learning and development. These methods have many benefits. Here are some reasons gaming is so important in different fields.
- It gives people a reason to do things independently. Self-determination theory says that people are most driven when they feel they have control over their lives, are good at what they do, and are connected to others.
- Gamification gives workers more control over their learning and shows their skills through points and public praise. This makes them more motivated on their own, which is a more lasting form of support than praise from others.
- It helps people connect and talk to each other. Gamified learning gives workers a reason to work together and get to know their coworkers, which makes getting to know each other easier.
Gamification in learning and development could help employees understand complicated ideas, connect with others, and study topics uniquely. This would allow them to make the whole learning process more personalized. It’s not easy to turn a lesson plan into a dynamic game. That’s why we at Macrobian Games have a strong group of academic consultants who have created many teaching games for companies.
We follow a strict three step process to build world-class educational games for your institution.
In order to gamify educational content, it is important to first understand various factors about your audience – age group, current skill-set, age-group etc. The approach would also change if the content was to be presented to an individual vs a group. One must identify the source of motivation for the audience in order to ensure higher engagement.
Whether you are trying to explain a concept or expect the student to perform a task, it is important to define what you wish to accomplish at the end of it. The entire design and flow will depend on this goal and it becomes the most important step of the entire process.
Just like in games, there must be smaller milestones through the entire session. These milestones provide feedback to the student at various stages during the session and ensures high levels of motivation throughout. Each milestone should also be more challenging than the previous one to keep the student engaged.